Survival kids 2 lost in blue rom english9/19/2023 ![]() ![]() ![]() ![]() Your characters' bags have enough capacity to hold exactly twenty items. Hundred-Percent Completion: There's an encyclopedia of items that you can fill as an Self-Imposed Challenge.Guide Dang It: Want 100% completion? Better look up a guide! Especially in Lost in Blue 2, where the final plant is little more than a pixel.Gotta Catch Them All: There are many different kinds of fish, animals and plants that you have to collect for Hundred-Percent Completion, and that's not even getting into the different kinds of tools, furniture and food you can make.Feminine Women Can Cook: Skye is in charge of making the meals, and finding special ingredients is a minigame you can do while playing as her.In the Lost in Blue games, fish is the most efficient food source. Fishing Minigame: There are actually three methods of fishing-traps, spears, and fishing rods.Keeping yourself from dying of thirst and hunger is challenging. Fake Difficulty: The puzzles are not challenging.Escort Mission: Since Skye is practically helpless, you have to aid her in doing difficult things like crossing stepping stones, or climbing up ledges.Punches hit for puny damage, but successful dodging can lead to him taking down a tiger like a man. Emergency Weapon: Should Jack run out of spears in Lost in Blue 2, he can take enemies on with his bare hands.Deserted Island: Although it wasn't always deserted, as the ruins show.Darker and Edgier: The third game is considerably darker than the others.There's also a small hole in a temple you have to go through that is apparently safe to drink from. In the beginning of Lost in Blue, there's a freshwater river that has fish swimming in it, and your character comments that it looks safe to drink. Bottomless Bladder: You have a hunger meter, thirst meter, health meter and fatigue meter, but no bladder meter.Boss in Mooks Clothing: The Leopard in Survival Kids.The real challenge of the puzzles is keeping yourself alive while solving them. Block Puzzle: For the most part, puzzles in this game are insultingly easy.Blind Without'Em: Attempted justification for Skye's inability to do anything in Lost in Blue.There two similar cutscenes in the original Survival Kids, found after 100 days-one if you've rescued the other kid, and one if you haven't. Suddenly there's a cutscene where the two characters realize that they'll never get off this island, but it doesn't really bother them anymore. Bittersweet Ending: One of the possible endings in Lost in Blue is unlocked when you spend 365 days on the island without finding a way off.Action Girl: Amy from Lost in Blue 2 and the original Survival Kids girl, as well as in Shipwrecked.The games usually feature a male character and a female character that in the different games, can range anywhere on the Sliding Scale of Gender Inequality from The Load, The Chick, to Action Girl. You have meters that cover different human bodily functions, and you need to find food and water in order to survive, and eventually your goal is to escape from the island. The premise of the games is generally that you are stranded on an island with different areas to explore. In the US, the Lost in Blue series is treated as a Spiritual Successor to the earlier Game Boy Color game series Survival Kids, while in Japan, the series has been continuously branded with the Survival Kids name and there's no true difference between them. Lost in Blue games tend to be only thematically related to each other. ![]() You see that girl standing there looking helpless? That's because she is.Ī series of wilderness survival games by Konami, for the Nintendo DS and Wii. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples.Pages that don't do this will be subject to deletion, with or without explanation. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup. All images MUST now have proper attribution, those who neglect to assign at least the "fair use" licensing to an image may have it deleted.Failure to do so may result in deletion of contributions and blocks of users who refuse to learn to do so. Before making a single edit, Tropedia EXPECTS our site policy and manual of style to be followed. ![]()
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